An exciting new interview has just released featuring Developer Dante Knoxx of Willowbrooke Post – the charming, upcoming post office simulator set to release this year!
“Much like fellow Excalibur-published indie Gus Martin, it was a chance encounter on social media that brought Knoxx into the publisher’s spotlight – and eventually, into its catalogue.
“I’m not sure what it was that I posted up on Twitter, but that was where it started to snowball from. I was contacted by an Excalibur representative and was invited down to the Oxfordshire offices for a chat about the game and what it was that I wanted to achieve.”
Dover-based indie dev Dante Knoxx hopes to join that lifestyle lineage with village postal sim Willowbrooke Post, which hits Steam on March 14th through Early Access. But rather than popping players in ranches, Knoxx hopes to digitise the quietly strange life of running a small-town mail service.
“It was a realisation of how ripe the elements of running a post office were for conversion into gameplay, and a secondary realisation was that nobody had actually done it before,” Knoxx says, explaining the pitch behind Willowbrooke Post.
“It’s a game primarily about social interaction and the consequences that occur from that. It was something I wanted to explore, but also engineer other familiar aspects of RPGs into the post office management motif.”
Knoxx explains how hopes the game will achieve these vibes, pulling on basic mechanics like resource management, maintaining stamina and buffs/debuffs to reflect minor quirks of postal work – from getting paper cuts to leaking packages in stock.”
Click below to read the full article!
The Willowbrooke Post Team